All versions
1.3.0-26.1.2
Release
FishMod 1.3.0-26.1.2last month 155
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
FishModDungeons 1.3.0 (MC 26.1.2)
New features
- Auto-updater: checks GitHub releases on each Hypixel login and shows an in-game update popup. It downloads the new jar, backs up the old one, and applies the update on restart. If the browser can't open, the link goes to chat instead.
- HUD Editor v2: live HUD previews, snapping, a resize grip, undo/redo, Tab to select, centering, and a sidebar with search and category picking. Every HUD is listed, including Custom Scoreboard and Dungeon Score Title.
- New UI renderer: NanoVG is replaced with FishMod's own shaders. The secondary screens are redesigned, and a new GUI Settings screen has per-screen scales. Storage Viewer/Overlay scrolls smoothly.
- Timers & alerts: Necron LB Timer, Py Tick Timer, Storm Over Alert, Ice Spray Timer, Quiz Timer HUD, Veno Stack Count HUD, and a Storm Over 5s countdown.
- Player Highlight / Class Colored Glow: teammates glow in their class colours, through walls.
- Secret Overlay: shows the secrets found in the current room on screen.
- Pet Swap Title, plus Pet HUD and Invincibility timer options to show icons instead of names. Invincibility procs show a title per mask, with custom text, colour and sound.
- Pet Keybinds: bind keys to specific pets. They only work inside a Pets menu you opened yourself.
- Slot Locking: locks inventory slots against drops, with tint opacity and outline options.
- Positional Messages: waypoint blocks that send a party message when you step on them.
- Relic Times: lists all 5 M7 relic place times and who placed each one.
- Players Leaped HUD (replaces the S4 tracker), Performance HUD (FPS/TPS/ping), and Dungeon Breaker charges HUD with a break sound.
- PBs & splits: Storm Kill added to PB messages,
/pbsplits(sum of your best splits),/splitspb, tick-time PB splits, and resetting split PBs/averages per floor or for all floors. - Route Recorder (temporary): records routes per room, including Superboom TNT, and auto-plays them when you enter that room.
- Hide Terminal Titles: hides Hypixel titles and subtitles during P3 terminals. It has a toggle in the F7 settings.
- Loot tracker shows real item icons, including resource-pack textures.
Solvers & dungeon fixes
- Melody solver highlights the target column instead of the top-row pane.
- Blaze solver: no longer marks a wrong-order fail as solved, re-arms after an Architect's reset, draws crisp lines, adds a third blaze colour, can hide blaze mobs, and sends a reliable completion message.
- Quiz solver highlights the answer from anywhere in the room.
- Boulder solver can render click blocks through walls.
- TP Maze marks the pad you stepped on correctly.
- Simon Says HUD tracks the stage the Noamm way.
- Door Highlight got a large rework: key-door progression, fairy door handling, an Outline Only mode, and wither/blood doors staying green until you walk through.
- The dungeon map scans rooms before the run starts, and room secrets show found/total.
- Fixed the dragon split for blue+purple. Secret item/bat detection now works like Odin's, and only wither essence and redstone key skulls count as secrets.
- Storm Kill counts only the first crush and uses server-tick time.
- Warp Cooldown starts when you land in the instance.
- Fixed Blessing Display showing a stale Time value.
- LB Release Timer: healer end time changed to 34.10s. Ice Spray freeze (5s) and M7 relic spawn (42 ticks) are now fixed values.
Party
- Kick/promote targets are learned from party chat,
/p listand Party Finder joins, and are kept across worlds. - The Kick List catches Party Finder joins.
- Other party members can trigger
.ai/!allinvif you give them party-action permission.
UI / rendering fixes
- Thick outlines no longer draw through walls, and water no longer paints over box fills.
- Fixed see-through waypoint text swimming as you move. Route lines stay attached while crouching.
- The storage tooltip no longer overlaps, and the vanilla tooltip no longer shows under the storage overlay.
- Fixed bold text spacing and wavy UI text at odd window sizes. Glyphs that Inter lacks fall back to system fonts.
- Button Opacity is now separate from Background Alpha. Sliders show their value on the label line. The colour picker shows a hex code for custom colours.
- Item Customize: dark armour/inventory slot boxes.
- Slot Binds draws a line for every bind that shares a hotbar slot.
- Chat history cap now works alongside other mods.
Performance & stability
- Large performance pass covering per-frame and per-tick recomputation, caches, IO, logging, a shared HTTP client, allocation-free hot paths, and far fewer proxy API calls.
- Packet and tick events now run on the main thread. Fixed several startup and UI crash paths.
- Removed a lot of dead code and settings, and wired up settings that previously did nothing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:glXPWTyr:Q6CeLOGI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:glXPWTyr:Q6CeLOGI"
}

