1.2
Compatibility
Changes
v1.2 – Improved Spawn Handling & Bug Fixes
Fixed: No more teleporting near water when rejoining a world — now only triggers on first join or death without a bed/respawn anchor.
Improved: Water spawn logic now avoids spawning you deep in water caves; prefers shallow, safe water near the surface.
Added: Persistent spawn tracking using world save data so movement happens only once per player per world.
Tweaked: Spawn search logic now prefers shallow water (max 3 blocks deep) with open sky above for safety.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cFAJwyNo:TGHh0OCL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cFAJwyNo:TGHh0OCL"
}

