Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 2 years ago
All versions
2.3.2
Release
2.3.23 years ago 7,324
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Additions & Changes:
- Added new vanity alt - Emmy Winner Deadpool (X-Men)
- Added config options for all mod ore generation
- Added config options for all mod mob spawning
- You can now cycle between a suit's alts in the creative tab by scrolling over it
- The "Creative Item" tooltip for suits taken from creative mode no longer appears in the creative tab
- You can now cycle the pack filter in the creative tab backwards by holding shift
- You can now also cycle the pack filter in the creative tab by scrolling over it
- Updated HUD textures
Fixes:
- Fixed Spectre first person beam animation applying twice
- Fixed crash caused by unlocking nodes without a description
- Fixed first-person web lines offsetting incorrectly when camera is rotated
- Fixed first-person beams from all beam modifiers offsetting incorrectly when camera is rotated
- Fixed first-person whip from whip spell offsetting incorrectly when camera is rotated
- Fixed weapon recoil applying incorrectly when camera is rotated
- Modified data packets to be less unsafe
HeroPacks:
- Removed access to Java.type() from packs for security reasons
- Added offset support for fiskheroes:cape effect
- Added new JSDataManager.newCoords() function for setting coordinate variables
- Added new PackLoader.print() function for printing to the console
- Added new PackLoader.printChat() function for printing to the player chat
- Added new PackLoader.getSide() function for checking what logical side the code runs on
- Added new PackLoader.asVec3() function for math
- Added new PackLoader.asVec2() function for math
- Added rotation order support to positioned effects
- Fixed FiskTag weapons not being able to be used as equipment until packs are reloaded
- Fixed "fiskheroes:forcefield" render property inconsistencies between 1st/3rd person
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eFDDpt8w:Fegmor7A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eFDDpt8w:Fegmor7A"
}

