10.0.1
Compatibility
Changes
This update should fix Atlas errors
Flags have been downscaled 4x, from 384x384 textures to 96x96 textures. This not only reduces file size but reduces the strain on VRAM usage by 16x.
Gameplay will now be smoother, frames should be better. If there's still Atlas errors, let me know please.
But this should fix any issues anyone's having.
Also, for anyone wanting the 384x384 textures back, I will eventually release a texture pack that restores these higher quality flags, I'll probably release it in version 11.0.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MIyTCev5:KnMfkUYt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MIyTCev5:KnMfkUYt"
}

