All versions
1.1.0
Release
Flashier Flashlights 1.1.03 months ago 11
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- The flashlight toggle keybind is now configurable rather than being hardcoded to right-click
- Fixed an Intel driver incompatibility
- Added a reset button to the config along with general UI improvements
- Added a new albedo based lighting system which allows the flashlight to light up pitch-black surfaces correctly.
- Particles can now cast shadows (disabled by default on medium preset)
- First-person rendered items/hand now get brighter when standing in the flashlight beam
- Energy consumption is now in FE/second (was FE/tick)
- Added AutoOffOnSlotChange option to config. (Turns off the flashlight when it no longer is in main/off-hand)
- Added compatibility for Mo' Bends
- Adjusted priority of FlashlightPlayerModelMixin (solves some visual compatibility issues with animation mods like "ParCool")
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2SOPUyLT:GTVSQ5eG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2SOPUyLT:GTVSQ5eG"
}

