
Fletcher's Trestle - Archery Mod
Fletcher’s Trestle overhauls Minecraft’s archery by replacing the basic crafting table bow with a modular system. From the raw log to the perfect release, every step of the process is in your hands. Modular bows, crossbows, arrows, in the palm of your hand
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1.21.1-2.9.0
Compatibility
Changes
Fletcher's Trestle: 2.9.0
Fair Game. Your kit, on you. Quivers climb to diamond and netherite, take dye like leather armour and learn two enchantments of their own, bows get grip wraps, and a bow you aren't holding is slung on your back under your quiver.
And somewhere to use it: The Hunt. Deer and pheasants roam the woods and meadows, wary of you, and give up sinew, antler and feathers for your gear. Dress in hunting garb to get close, and loose from hiding for an ambush.
And somewhere to show it off: a Range Post turns your archery targets into tournaments, with medals, prizes and a leaderboard, and villages build ranges of their own.
It also plays well with others: wear your quiver in a Curios back slot, carve your game on Farmer's Delight's cutting board, and sow flax by the Serene Seasons calendar.
And for the first time, Fletcher's Trestle runs on Fabric too: the same mod, the same version, everything above included.
🦌 The Hunt
- Deer graze in small herds in forests, taiga, meadows and cherry groves. Bucks carry antlers. A deer that notices you raises its head and watches; come closer and it snorts the alarm and bolts, and the whole herd runs with it. Wolves spook them too. Apples and sweet berries tempt and breed them.
- Pheasants (copper cocks, brown hens) live in plains, meadows and open woods. Get too near and one flushes from under your feet: a whirring climb, a long glide, then it runs on from where it lands. Seeds tempt and breed them.
- Sneaking roughly halves how far off game spots you.
- New drops: venison and pheasant (cook them), sinew, antler (bucks only) and pheasant feathers. Venison, pheasant and sinew have temporary textures for now.
- Sinew string: casts faster than flax, but slackens in rain or water and your shots fly slower.
- Antler head: ordinary damage, half again as much against game (deer,
pheasants, rabbits, goats, hoglins: the
#fletcherstrestle:gametag). The antler itself is the buck's own, in 3D, in your inventory and in your hand. - Trophies: set an antler down and it lies like a shed or shows on a wall. Add a second to make a rack on a skull cap, mounted out from the wall like a buck's or set on the ground. Planks back a wall mount with a plaque in that wood; an axe takes it off.
- Pheasant fletching: a little truer than a plain feather. Pheasant feathers also hang on garlands.
- Venison and pheasant are eagle food, and wild eagles hunt pheasants.
- Four advancements: Game Trail, Leaf and Linen, Never Saw It Coming and On the Wing.
- Feathers redrawn by hand: every coloured feather now looks like the bird it came from. Parrot feathers are slim and bright, the eagle's is broad and brown, and the pheasant's is long and barred.
- Deer and pheasants have their own sounds: a deer's alarm snort, bleats (and a fawn calling now and then), the cock pheasant's crow, which he also gives as he flushes, and the whirr of a flush.
🎯 Tournaments
- Range Post (an Archery Target on two sticks, with a slate scoreboard for a face): set it on your shooting line and it runs archery tournaments at the targets in front of it, up to three, at least 10 blocks away.
- The board: use the post with anything but an emerald to open it. The Range tab lists the targets it found, which end each is shot in and why any others don't count, its best rounds, the medal scores, the village record and today's prize, with a button to enter. The Scorecard tab shows your last round there, every arrow's ring and where it struck the face (live during a round).
- Pay an emerald to enter; up to four archers take turns. A round is three ends of three arrows, 30 seconds each, at the near, middle and far targets. Only arrows loosed from behind the post count.
- Each arrow scores its ring, 10 in the gold down to 1 in the white, doubled past 20 blocks and tripled past 35. A boss bar follows the round and every arrow's score pops up.
- Bronze, silver and gold at 50, 70 and 85% of the best possible score. A medal pays a prize once a day per archer, and gold's can be a fine modular bow. The post shows its three best rounds above it.
- The village record: near a village with a Fletcher, the post keeps the village's record, which the Fletcher opens higher the bigger the village. Beat it and every villager about thinks better of you (better prices). The first gold there makes you the village champion, and the Fletcher sets aside its finest bows and crossbows for you.
- Village ranges: about half of all villages now end a street with an archery range in their own style (plains, savanna, taiga, snowy and desert, zombie villages too): a roofed shed with a Range Post, a fletching table and a chest of fletcher's loot, and a fenced lane running out of the village to three targets at 14, 25 and 35 blocks, one for each multiplier. It comes with a villager of its own, who takes the fletching table and keeps the record.
- With several archers, the standings follow each end.
- Five advancements: On the Podium, Gold Standard, Perfect End, Robin Hood and Local Hero.
🧥 Hunting Garb
- Hunter's Hood and Hunter's Cloak: linen with leaves worked in, as tough as leather and dyed the same way. The leaves keep their green.
- Each piece makes you harder to notice, for game and hostile mobs alike: a little standing, more sneaking, most of all sneaking and still. Loosing an arrow gives you away for three seconds.
- Ambush: an arrow loosed while sneaking, garbed and unseen hits 25% harder, unless its target was already after you.
🎒 Quivers
- Diamond Quiver (6 slots) and Netherite Quiver (7 slots, survives fire and lava). Diamond is crafted around an iron quiver; netherite is the usual netherite upgrade at the Smithing Table.
- Upgrading keeps everything: arrows, enchantments, dye and name carry over to the new quiver.
- Dyeable, every tier, just like leather armour: combine with dyes in a crafting grid and wash out in a water cauldron. Only the leather takes the colour; the metal fittings keep theirs.
- Gathering (new enchantment): arrows you pick up go straight into the quiver, whether loose on the ground, stuck where they landed, or fetched by your eagle.
- Sorting (new enchantment): matching arrows merge, loaded slots move to the front, scrolling skips empty slots, and the selection stays on its arrow.
- Quivers can now be enchanted at the table. Both new enchantments are also sold by Librarians and found in Trial Chamber vaults.
🏹 Bows
- Grip wraps: dye a modular bow and its grip is wrapped in that colour, in hand, on a Weapon Rack and on your back. A water cauldron washes it off.
- Bow on your back: a modular bow you aren't holding is slung across your back, under the quiver. Like the quiver, it comes off your back while it's in your hand.
🐛 Fixes
- Upgrading a leather quiver to iron no longer deletes the arrows and enchantments that were in it.
- Arrows put into a quiver top up matching stacks before they take an empty slot.
- The arrow drawn in a quiver no longer pokes its head out of the bottom, and a tipped arrow's potion drips no longer float around it.
- The quiver on your back faces the right way: its mouth sits over your right shoulder and the arrow's shaft shows going into it. It also no longer sinks into a chestplate, and a quiver you're holding isn't also drawn on your back.
- The growing flax plant no longer has an item of its own (it had no model, and wheat has none either): Flax Seeds plant it, as before.
- Eagles from a monster spawner follow the eagle's own spawn rules (high, open ground) instead of an ordinary animal's.
⚙️ Configuration
bow_on_back(client, default on) turns the slung bow off.[hunt](server):natural_spawning(default on) andambush_damage(default 1.25).
🧩 Compatibility
- Fabric: Fletcher's Trestle now comes for Fabric as well as NeoForge, one jar each, with the same content. On Fabric it needs Fabric API and Forge Config API Port (the mod's config files are the same on both loaders). JEI, Jade, WTHIT and Patchouli work on both; worn quivers use Trinkets on Fabric (the back slot), as they use Curios on NeoForge. With Mod Menu installed, its config button opens the same config screen as NeoForge's Mods screen.
- Curios: wear a quiver in the back slot. Bows and crossbows draw from a worn quiver first, the quiver HUD and scroll key follow it, Gathering fills it, and it hangs on your back, where other players can see it too (a quiver in your inventory only shows on your own back). Curios stays optional.
- Serene Seasons: flax is a spring and summer crop.
- Farmer's Delight: on the cutting board, pheasant cuts into chicken cuts and venison minces into minced beef, and its dishes that take chicken or meat take them. With or without it, wolves now eat venison and pheasant.
- Apotheosis: tested. Modular bows and crossbows count as bows for affixes and sockets, and fire as usual once reforged.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ltJyhH1n:1z0MAlWi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ltJyhH1n:1z0MAlWi"
}
