1.0.0
Compatibility
Changes
Ladies, gentlemen, and unnamed space objects floating in distant space filled with scary bugs, i present to you:
1.0.0 TARGET'S DELIGHT UPDATE!!!
Alot of things were added, remade and fixed, for example:
-New flame damage guns to SPICE UP the gameplay and fight whatever landed on your backyard from the distant horizons of cosmic void!
-The weird stacking fix... I hope that it's fixed.
-Bayonetes and axe heads for three guns!
-Full crafting rebalance for less grindy and more engaging(?) gameplay!
-New advancements to show off to the whole chat!
That's it! For now... MORE STUFF IS COMING SOON!!!
NOW WITH A SMALL PATCH THAT STOPS THE PROGRESSION SOFTLOCK FROM HAPPENING!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QrdvGk9s:R7INDaKI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QrdvGk9s:R7INDaKI"
}

