merged-1.20.1-1.1.0
Compatibility
Changes
-
Fixed bug causing player to fall through moving structures when reloading the world
-
Added DebugFloatater as a separate block (no recipe or loot table) that highlights blocks found during DFS scan and adds wireframes around entire structure and leading-edge collision blocks
-
Added structure control block entities that spawn on regular floaters in place of levers, pressure plates, and buttons to add another method for stopping structures midair
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lUiisC8p:PgiwCqiT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lUiisC8p:PgiwCqiT"
}

