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Licensed MIT
Published 3 months ago
Updated 3 months ago
All versions
0.2.0-20.1-alpha-26
Alpha
Floral Warfare 0.2.0-20.1-alpha-263 months ago 44
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Additions
- Added Mallet (this was added in the last update, but i forgot to document it)
- Added Marigold (serves no prupose yet, maybe in the future ;) )
- Added Potion tag for Curendula
curendula_always_cure - Added Configs for plant properties
- Added Threepeater
- Added Split-Pea
- Dev note: these two were a pain in the ass to develop.
- Added Visuals for chilled, frozen and hypnotized effect
- Added Gloom Shroom
Changes
- Plant Attack Range Changes
- Fume Shroom: 8 -> 9
- Snapdragon: 7 -> 8
- Nerfed Explode-O-Nut's Max Health from 100 to 80
- Solar Bank logic has been tweaked
- Deducting from Solar Bank now matches the sun count, the old logic was always 1
- All plants that can produce sun now have twice the amount of solar bank
- Zombies can now use shields...
- Plant strafing is slightly better now
- Solar Pea rework
- Solar Pea's projectile no longer home in on targets
- Solar Pea now has two firing mode, straight and lobbing (requires shift right clicking to switch)
- Lobbing mode can target up to 2 more enemies
- Lobbed projectile only does 85% of Solar Pea's damage
- Lightning Reed changes
- Reduced the max branch limit form 6 to 2
- Reduced chain limit from 4 to 3
- Reduced the chaining radius from 4 to 3.5
- Chained damage now only deals 50% of Attack Damage
- Improved the lightning trail on Electric Pea Projectile
Fixes
- Fixed Sun Producers wonky targeting
- Fixed Baby WallNut's pupils going from '() - ()' to (') - (')
- Possibly some optimization
- Fixed a bug that causes you to collect an incorrect amount if Sun ()
- Fixed Solar Pea's Halo
- Cold Snapdragon was using the wrong damage type:
floral_warfare:pepper_damage->floral_warfare:winter_damage - Plants now properly close their eyes (if they have eyes) when dying
- Fixed Lightning Reed's attack animation
- Fixed all transparent textures having a white tint
- Fixed Sun Bomb's Sun orbs merging
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PEr2OeOA:3YwzIAxX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PEr2OeOA:3YwzIAxX"
}

