All versions
flos_opm-0.7.0
Beta
0.7.09 months ago 43
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Flo's One Punch Man Mod V0.7.0
Survival Compatibility is in progress
Fixes
- Restraining Armour: Fixed issue where Boros' restraining armour gets put on any player that dies.
- Respawn: Fixed issue when players respawn, they are not at full health.
- General:
- Health Increase: Max health of all playable characters and entities increased.
- Damage Increase: Damage of all playable characters and entities increased.
- Resistance: Resistance (if applicable) has been made to balance with damage and health.
- Swim Speed: Increased swim speed for certain characters and entities.
Creative
- Garou:
- Added Garou item.
- Added Monster Garou item.
- Added Awakened Garou item.
- Creative Tabs: Added new creative tabs for different items.
Entities
- Garou:
- Added Garou entity with all transformations and abilities.
- Boros:
- Added abilities for Boros.
- Boros now has a high chance to surival fatal blows.
- Dummy: Added dummy entity to test damage and attacks on.
- Saitama: Added Saitama as an entity.
Characters
- Metal Bat:
- Resistance works without the need to be in combat mode.
- Players now has regeneration as Metal Bat at certain HP.
- Saitama:
- Super Speed: Players can now change speeds as Saitama.
- Serious Level: Players can now adjust the Serious Level as Saitama. Abilities and damaged are buffed accordingly.
- Serious Level Infinite: Players can now become Infinite Saitama, only thing different in this form is the true one shot.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wZsN9cUI:7WHvG6jO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wZsN9cUI:7WHvG6jO"
}

