Compatibility
Minecraft: Java Edition
1.21.x
1.20–1.20.1
Platforms
Supported environments
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Details
Licensed LGPL-3.0-only
Published 8 months ago
Updated 5 days ago
Changelog
- fixed errors that caused rain to flood the world
- added the
fluid_processing_distance
setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled - tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the
rain_fills_block_above
setting - added the
only_infinite_biomes_at_sea_level
setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false - added
river_only
andriver_only_opposite
modes for create water wheels - added the
concrete_powder_drains_water_chance
setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%) - rain no longer fills water in deserts
Files
Metadata
Release channel
ReleaseVersion number
0.6Loaders
Game versions
1.21.4Downloads
3Publication date
May 28, 2025 at 3:08 PMPublisher
Traben
Member