Compatibility
Minecraft: Java Edition
1.21–1.21.3
1.20–1.20.1
Platforms
Fabric
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed LGPL-3.0-only
Published 3 months ago
Updated last month
Changelog
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run
/flowing_fluids settings reset_all
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
/flowing_fluids debug kill_all_current_fluid_updates
- kills all current fluid update ticks, useful for debugging/flowing_fluids debug water_level_tinting <on|off>
- colours water based on the water level, useful for debugging/flowing_fluids debug super_sponge_at_me <optional fluid block>
- drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>
- controls how fluids flow into or out of water loggable blocks/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>
- controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>
- controls the distance fluids will search to flow down slopes, useful for performance tuning/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>
- controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
Files
Metadata
Release channel
ReleaseVersion number
0.2Loaders
Game versions
1.21–1.21.1Downloads
21Publication date
October 8, 2024 at 4:08 AMPublisher
Traben
Member