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2.0.0-beta1
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Required content
Changes
This update is a full rewrite of this mod and now works by storing fluids separate from all blockstates. Which solves starting time and memory usage. In addition to that, it also comes with features that weren't really possible before.
This update requires YetAnotherConfigLib
New Features:
- Fluids don't need to be added to the config manually to use them for fluidlogging
- Many blocks that are non-waterloggable are now fluidloggable
- Fluids can now pass through blocks (Fluid Permeability)
- Almost everything is configurable and changes to the config will be immediately applied to your world
Why beta?
This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.
IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH ANOTHER MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BnXpPaut:iekBD03a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BnXpPaut:iekBD03a"
}

