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1.0.2
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1.0.2 Changelog
Gamerules & Bug Fixes Update
Added 3 new gamerules to help with server mangement.
flounderFestInvolvePlayerRadius <int>- Changes the radius which a player is considered to be involved in a FlounderFest.flounderFestMobSpawnRadius <int>- Changes the spawn radius from a FlounderFest starting point a mob can spawn in.flounderFestSpawnMobProximity <int>- Changes the additional spawn blocks from the radius a mob can spawn in.
Made it so that most boss fish will now float in water.
Fixed various issues with the HUD not being updated correctly. Notably, exiting a FlounderFest radius then re-entering will now show the correct remaining seconds right away instead of taking a few ticks to update.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8FaCFIHr:uoHgYyFl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8FaCFIHr:uoHgYyFl"
}

