All versions
1.0.0-alpha.9
Alpha
Mekanism: Fluxnautics 1.0.0-alpha.93 weeks ago 504
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
- Adds Cloak Generator & Decloaking Unit (Mekasuit Head Module)
- Cloaking's Fade in/out only works without Iris shaders, due to the custom uniform that needs to be injected into shaders which Iris doesn't like.
- Cloaking in general was a very intrusive change as it adds like 6-7 Mixins, most of which were MixinSquared into Sable's own Mixins. This is bound to lead to weird issues down the road. Feel free to let me know if you run into any along the way.
- Base energy cost is pretty low but it can be bumped up in config, as usual its based off mass (of all connected sublevels in this case)
- Decloaking will only negate cloaks generated by machines you own.
- If you really can't find a ship you could always try using
/sablecommands (I hope you named your sublevel).
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i9tDmTOc:kQlskEvr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i9tDmTOc:kQlskEvr"
}



