All versions
0.2
Release
Foes! v0.2 (Warm & Cold)4 months ago 327
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
Features in v0.2:
- Added an Advancement tree related to the mod
- The Abruptor has been added (Spawns in desert and badlands biomes of the surface)
- The Blizard has been added (Spawns in mountain biomes and Stony Shores over y=70)
- John Hellspawn has been added (Spawns in Nether Wastes and the Soul Sand Valley)
- The Frostbite has been added (Spawns at night in snowy biomes except the Snowy Taiga)
- Frosty Melons, Mystery Meat, Duppy Tail, Cooked Duppy Tail, Fiendish Fillet and Monstrous Morcipan added as food items
- Hyppoterra can now be temporarily soothed with Frosty Melons.
- Added Andesite Club, Diorite Mu-Gun, Abruptor Thorn and Cryo Claw as weapons.
- Added Blizard Wings as an chest armor piece.
- Added Resurgence and Fiendish Amulet as Active and Passive items, respectively.
- Added the Frosty Melon Block
Bug Fixes / Polishing
- Faker drops loot as intended and emits particles when revealing itself
- Now Spectre and Fiendish Faux's projectiles DO display particles in their trail
- Hyppoterra actually plays its running animation when boosted by lava
- Pellet Carver won't shoot if user switches to another item mid-charge
- Foes! music disc has directional audio now
- Elusive Duppy won't spawn independently anymore
- Elusive Foes emit a sound when they spawn
- Faker cow drops leather when killed, as well as applying wither to nearby cows.
Balance Changes:
- Gust's recipe has been changed to use blizard scales
- Duppies no longer spawn in the Badlands biomes
- Hyppoterra's base Attack strength 16 -> 12
- Hyppoterra's velocity in lava got halved
- Hyppoterra's melee range got increased
- Fiendish Faux reclassified as a Hybrid Weapon
- Heavy Hitter's Obliteration cooldown 5s -> 15s
- Gust, Fly High, and Bombs Away! DON'T activate in water anymore
- Gust's Durability 48 -> 60
- Breaking Blocks under y=0 may trigger Countdown; It's more common
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZobQObv1:mcCTRk7p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZobQObv1:mcCTRk7p"
}

