0.1.0
Compatibility
Changes

Food In Wild
This is a Minecraft mod adding many edible plants and special cooking methods. You can enjoy more meals and snacks with special tastes and effects.

Using a copper pot to boil meals and soups
Now you can use copper ingots to craft a pot. If this pot is placed on a lit stove and enough water is poured to it, you can make cooked rice, fish soups and tea in it. You can also get purified (boiled) water from this pot for other uses.
Using a stove to make barbecues
Some barbecues are added to this mod. You can make them in a crafting table. However, they are raw and they cannot satisfy your stomach. You should roast them on a lit stove. Salt, oil and chili pepper powder can be added to barbecues to modify their saturation.
Cooking with a fermenter
You can get fermented foods like cheese, vinegar and spicy cabbage using a fermenter. Fermented foods have special effects and uses although it takes a long time to craft them.
Cooking with a mortar
You may use a pestle to grind ingredients in a mortar. Many important ingredients for your meal, like chili pepper powder and jams are made by a mortar. All recipes that make dyes from flowers can be processed in a mortar.
Special foods found in the wild
You may find aloes in deserts, mint in forests, blueberries in taigas, wolfberries in wooded bandlands, ginsengs in dark forests and some other crops in greenhouses of villages. You can get maple syrup by hanging a glass bottle on a living maple tree. Salt is acquired by evaporating water in a salt plate at a place with high temperature. Oil is acquired by squeezing rapeseeds put in a presser base using an anvil or piston.
This is a new mod that will be developed for Fabric Loader and Minecraft versions after 1.21. More foods and functions will be added in later versions. Any suggestions to this mod is welcomed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qk5p2EQc:RSLtc7Kf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qk5p2EQc:RSLtc7Kf"
}

