1.2.1
Compatibility
Required content
Changes
1.2.1- POST-OVERHAUL PATCH
MAIN & BUG FIXES:
-Redesigned and renamed Beholder to Oculus, fixed its lag -Random block texture rotation now fully works and is out of beta! Enjoy smoother-looking terrain! -New gamerule to toggle ambient (purely cosmetic) lightning in Storm Jungle -Fixed some hidden advancements -Fixed Chrono Cactus item texture -Fixed Z-Fighting on final boss texture -Fixed weird lighting in Ashen Woods -Tagged some overworld biomes -Added vanilla boat recipes for Overhaul wood types
ITEM BALANCES:
-Buffed Florasabre -Nerfed Swamp Beast Chestplate -Nerfed Staff of Storms
MOB BALANCES:
-Timewelder buffed (tankier, adjusted attack frequencies, Weight of Time now gives negative effects while active) -Thrasher slightly buffed (tankier) -Terrorflora nerfed (destroying parts now deals more damage) -Terrorflora can no longer be pushed around -Corrodiators now lose health over time, lifespan of ~1 minute
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gYkm0y7k:ub2MdJVi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gYkm0y7k:ub2MdJVi"
}

