
Forager's Insight
A Farmer's Delight addon that brings foraging to Minecraft! Players can forage for crops in the wild, finding uses from familiar vanilla plants as well as the occasional new flora! In addition, Forager's Insight adds several new features!
Tags
Creators
Details
1.20.1-2.0(BnB)
Compatibility
Required content
Changes

This is the first release version of Forager's Insight!
Whats in this?
šØFixes and Changes
-Fixed Handbasket from being able to be pushed out of the inventory while hovering and pressing (Q).
-Recipe fixes for Kelp and Beet Salad, Sap to Syrup and Rabbit recipes
-Kelp Wrap recipe now can also accept Brown Mushroom instead of Cooked Cod/Slice
-Flavor Text can be enabled in the config now, this is disabled by default.
-Handbaskets now uses more generic tags so that it can also intake items from other mods/addons!
āØNew FeaturesāØ
XP from Farming and Foraging
Players now gain experience for farming and foraging. Most crop harvests will give 1-2 XP. Mushroom Colonies and Bountiful Leaves crops grants 0-1 XP per Snip to balance them being more plentiful.
Players also have chance to gain experience when breaking a wild crop or grasses with a Knife if said block drops something like: Straw, Seed or Crop.
What items are forageable is controlled via the foraging tag.
š¾New Crop
šŗRoselle
Roselle Bush is a new wild flower that generates in Savannas. Roselle Bush can be broken with Knife to drop Roselle Calyx. Roselle Calyx can be planted to grow a Roselle Crop.
Roselle Crops can be broken with a Knife to also drop Roselle Petals.
šNew Effectsš
šøBloom A new effect that increases the experience the player gains by 20% and reduces the experience cost of certain interactions by 20%.
š¦ØOdorous A new effect that is tied to the Diffuser. Odorous causes a unit to smell and any nearby mobs will flee from the player.
š¼New Decorative and Storage
š¹Wild Flower Variant A variant of an existing wild flower. These spawn in particular biomes that their parent wild flower does not.
At the moment, there are two new Rose Bush variants (Stout and Tall Beach Rose Bush) that can spawn on Beaches in patches with Sandy Shrub. Knife them to have a chance at Rose Hips or use them to decorate your builds.
In addition, these beach roses can be planted on Sand Blocks.
šApple Crate
Added a Crate of Apples so players can compact Apples into a storage block!
šFoliage Mats
New foliage mat variants for Straw and Roselle Petals!
šØNew Tools
šØDiffuser Block
A new block that allows players to make various scents to create an effect in a radius around the Diffuser Block. Scents last 10 minutes and apply a unique effect. Load up your Diffuser with the require ingredients for a Scent, then tap it with a Flint and Steel to light and begin producing a scent!
This new tool also comes with its own UI. This has 4 inputs and 1 output slot.
The top input slot is for enhancements to scents, this means Honeycomb and Birch Sap Bottles. Honeycomb increases the radius of a Scent, while Birch Sap increases its duration! The 3 slots below are inputs for ingredients for Scents. Players will know they have a possible scent when the output slot has a Scent Icon in it, this gives a brief flavor text and description of what the scent does!
Above the output is a smoke cloud, when lit, hovering over the scent cloud reveals the radius and remaning duration of a scent as well as showing if any enhancements were used.
Below the output slow is an extinguish button that stops the current scent and lets the player start a new one.
šUnderwater Breathing
The Diffuser can be used underwater as well and doing so will gradually restore air to players within the active scent's radius, similar to bubble columns! The Diffuser will produce bubble particles instead of smoke when underwater.
šš½Current Scents and their Diffuser Recipes
Rosey (Regeneration) (3 Rose Petals)
Coniferous (Resistance) (3 Spruce Tips)
Floral (Bloom) (1 Rose Petal, 1 Lilac, 1 Roselle Petal)
Foul (Odorous) (3 Organic Compost)
Atm scents are hardcoded, this will change in the future so that other mods can easily implement their own Scents.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pGSJamiv:GHqBpHqe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pGSJamiv:GHqBpHqe"
}
