All versions
v.2.0+mod
Release
Forbidden Library v2.0 1.21.119 months ago 156
Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Fabric
Forge
NeoForge
Supported environments
Server-side
Singleplayer
Changes
Adjustments
Quick Fuse, Visco Fuse & Lightness
- The code has been reorganized.
- Now, if you change the maximum level of these enchantments, their effects will scale proportionally with the enchantment level, whether you increase or decrease it.
Lightness
Maximum level increased from 1 → 3.
- Lightness can now be enchanted on Tridents.
- Maximum duration has been adjusted: Previously 40 ticks at level 1, now 36 ticks at level 3.
- Enchantment table appearance chances have been increased.
- FX ajusted and SFX added.
Quick Fuse
- The explosion speed increase has been reduced, as TNT was exploding too quickly.
Gossamer & Vaccinator
- The way these enchantments are handled in the code has been changed to properly support all Unbreaking levels.
New Enchantments
Grand Finale
- Applies to : Flint and Steel
- Max Level : 3
- Description : Increases the explosion power of TNT.
Refuge
- Applies to : Shield
- Max Level : 3
- Description : When the holder’s health drops below 2 hearts, grants an Absorption effect based on the enchantment level. Does not activate if the player already has Absorption. Damages the shield; durability loss is reduced by Unbreaking. Have a cooldown.
Grounded
- Applies to : Trident Max Level : 1 Description: Useless without Loyalty. Forces the trident to return even while still in mid-air. If the trident falls too low in the world, it is forcefully recalled. Does not activate if the player throws the trident while sneaking.
Shockproof
- Applies to : Armor
- Max Level : 4
- Description : Increases knockback resistance and reduces lightning damage.
Poise
- Applies to : Sword & Trident
- Max Level : 4
- Description : Slightly increases attack reach. Jumping doubles the reach bonus and reduces the attack cooldown between sword strikes.
Tidal Wave
- Applies to : Trident
- Max Level : 4
- Description: While airborne, hitting an entity propels the player based on movement direction. Sneak-hitting applies additional knockback to the target. Throwing the trident in water and hitting a target launches the player strongly forward.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EgCc1m71:W6TjpcMd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EgCc1m71:W6TjpcMd"
}

