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Licensed MIT
Published 3 weeks ago
Updated last month
All versions
1.1.0
Release
Forced Emoting 1.21.1last month 10
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Improve animation compatibility. You should now be able to animate most mobs.
- Add command to force an emote onto an entity/player:
/forcedemoting force_emote <entity/player> <emote_id> <seconds> <immobilize> - You can now specify the range inside the emote trigger JSON, as well as if the trigger words are case-sensitive (by default they are not case-sensitive)
- Fix player animations not moving the extra layer
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nsK1gIMc:aNWXH1nU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nsK1gIMc:aNWXH1nU"
}

