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Licensed LGPL-3.0-only
Published 2 years ago
Updated 5 months ago
All versions
2.10.0
Release
Forestry: Community Edition 2.10.06 months ago 964
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Forestry 2.10.0
- More Bee Tweaks, thanks to EnderiumSmith (#291)
- Changed "0" fertility to display as "Infertile"
- Crepuscular activity period extended to work during 0..2000, 10000..15000, and 21000..24000
- Scoops can now be enchanted (Unbreaking, Silk Touch, Fortune)
- Hives can now be silk-touched
- Hive drops are now affected by Fortune
- End Hives now generate properly
- End Hives now have a rare chance to drop bees with "Phasing" or "Ascension" effects
- Increased drop rates of bees from Marshy hives
- Relaxed skylight requirements so that bees don't have to see the sky directly above them, now only requiring hives to be in a skylight of 10 or greater.
- Phosphor makes lava again instead of Volcanic Propolis
- Sinister produces Phosphor instead of Volcanic Propolis
- Luxuriant no longer produces phosphor, now only produces combs
- Abyssal species now has the "Darkness" effect, which blinds nearby players
- Savanna and Aquatic lines now uses Crepuscular activity instead of Nocturnal activity
- Added the Vindictive line back, no longer tied to IndustrialCraft2
- Vindictive line no longer uses Radioactive effect, uses aggressive instead, and has BOTH_1 climate tolerances
- Flower spawning fixed to no longer fill the area with the same kind of flower
- Steadfast species now has Cathemeral activity
- Sculk species is now bred from Abyssal and Hermitic rather than Abyssal and Phantasmal
- New Growth Update, thanks to Spearkiller (#241)
- Added 15 new Tree species: Golden Elm, Balsam Fir, Coconut, Copper Beech, Feijoa, Dogwood, Ginkgo, Jacaranda, Pewen, Macrocarpa, Olive, Sweet Orange, D'Anjou Pear, Kauri
- Added 5 new Fruits:
- Pear - Can be squeezed into Juice (100 mB)
- Orange - Can be squeezed into Juice (400 mB)
- Coconut - Can be squeezed into Milk (500 mB)
- Feijoa - Can be squeezed into Juice (100 mB)
- Olive - Can be squeezed into Seed Oil (100 mB)
- In real life, Olive Oil is not a seed oil, but this is done to avoid having two separate Oil fluids. New best source of Seed Oil
- Added Amber Drone and Amber Sapling, which can be centrifuged to recover Relic Drones and Ginkgo Saplings, respectively
- Added Amber, a crafting and building material
- Used to create Amber Electron Tubes, which grant Fortune boosts on socketed machines (Centrifuge and Squeezer)
- Obtained from Vintage combs
- Also obtained from centrifuging Amber Drone and Amber Sapling
- Replaced Hill Cherry species with Sour Cherry
- Still produces cherries as fruit and has red bark with a yellow inside, but leaves are now green to avoid resembling the Cherry Blossom, which does not produce fruit in real life
- Replaced Bull Pine species with Ponderosa Pine
- Pine generation is now taller and skinnier, resembling the Ponderosa species
- Improved Acacia tree generation to more closely resemble Vanilla Acacia
- Improved Ipe leaves texture
- Improved Sugar Maple leaves texture
- Renamed Desert Acacia species to Camelthorn
- Renamed Zebrawood species to Zebrano
- Renamed Sipiri species to Greenheart
- Improved textures for almost all tree saplings
- Add JEI descriptions for Mulch, Fertilizier, and Compost
- Add Analyzer descriptions for nearly every tree species
- Cherries now produce Juice instead of Seed Oil
- Changed Squeezer Juice/Oil amounts: Cherry (50 mB), Walnut (50 mB), Chestnut (80 mB)
- Compost and Mulch can now be used as a fertilizer
- Make Fertilizer particles and sound match Vanilla Bone Meal
- TEXTURE PACKS: Sapling models and textures have been moved to follow Vanilla naming conventions.
- Fixed pod fruits not respecting a tree's Yield allele
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2oORTOi2:3sL3BFx4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2oORTOi2:3sL3BFx4"
}



