0.1.15
Compatibility
Changes
v0.1.15 Changelog
New Features
Ochre Deposit System
- New ochre deposits generate naturally in dirt, grass, coarse dirt, sand, red sand, clay, and gravel (Y=55~90).
- Four new pigments: Yellow Ochre, Red Ochre, Dark Red Ochre, Black Ochre.
- Ochre color conversion via pit kiln firing: Yellow → (500°C) → Red → (700°C) → Dark Red; Red → (800°C + reducing atmosphere) → Black.
Colored Lime Plaster
- Four colored plaster variants: Red / Yellow / Black / Dark Red.
- Scraper tool can now remove applied lime plaster from blocks.
Lime Building Materials
- Added Lime Mortar Cobblestone (+ stairs/slab/wall).
- Added Lime Concrete (+ stairs/slab/wall).
- Added Lime Mortar Stone Bricks (+ stairs/slab/wall).
Ceramic Spinning Whorl & Sling Bullet
- Added Greenware Spinning Whorl and Greenware Sling Bullet.
- Both can be dried on the drying rack, then fired in a pit kiln (>600°C) into ceramics.
- Ceramic Sling Bullet yields 8 per batch and serves as sling ammunition.
Limed Hide Drying
- Limed Hide can now be dried on the drying rack (400 ticks) to produce Dried Hide.
Debug Commands
/pitkiln info— displays detailed pit kiln status (stage, temperature, peak temp, fuel, oxygen atmosphere, insulation, etc.)./pitkiln setHighTemp <ticks>— sets the high-temperature timer for the targeted pit kiln.
Balance & Mechanic Changes
Quality / Weight System Rework
- "Weight" tag now takes priority over "ore_quality" when calculating stack weight.
- Fixed quality multiplier:
ore_quality * 10→ore_quality(AnvilBlockEntity, FirePitBlockEntity). - Fixed weight divisor:
/1000→/10000(fragments, natural metal blocks). - Container fluid weight is now included in load calculations.
- Numerous items assigned realistic quality/weight ranges: rawhide, animal fat, grass fiber, birch bark, earthworm, copper grass flower, ash, flour, stone debitage, flint pebble, gravel.
Quicklime Exothermic Reaction
- Quicklime now emits steam/poof particles and deals 1 damage upon water contact.
Fire Crack Mining Balance
- Limestone fire crack mining now yields 1–2 quicklime (was 2–4).
Bug Fixes / Improvements
Blowpipe Boost Duration Fix
- Ceramic blowpipe boost on Fire Mouth corrected from 12 ticks → 200 ticks (fixes progression dead-end).
Recipe Manager Reflection Compatibility
- Replaced hardcoded field-name reflection (
byName,recipes) with generic field-type scanning for improved cross-mod compatibility.
Storage Pot Ochre Color Preservation
- Ochre-dyed greenware storage pots now retain their color after pit kiln firing (OchreColor NBT transfer).
Server Readiness Guards
- Cave-in handler and fire crack mining handler now check
server.isReady()to prevent early-startup crashes.
Grease Torch Facing
- Added
facing=upblock state variant.
Fire Pit BlockState Cleanup
- Removed unused
SIGNAL_FIREandWATERLOGGEDproperties.
Unused Sounds Removed
- Removed forging milestone sounds (milestone_10/50/90), stone hammer light/heavy sounds, and rock steam sound.
Sling Ammo Expansion
- Ceramic Sling Bullet now usable as MEDIUM sling ammunition.
42 files changed, +3177 / -2226 lines
v0.1.15 更新日志
新增内容
赭石矿系统
- 新增赭石矿物(Ochre Deposit),自然生成于主世界泥土、草方块、砂土、沙子、红沙、黏土、沙砾中(Y=55~90)。
- 新增四种颜料:黄色赭石(Yellow Ochre)、红色赭石(Red Ochre)、深红赭石(Dark Red Ochre)、黑色赭石(Black Ochre)。
- 赭石可通过坑窑烧制转换颜色:黄色 →(500°C)→ 红色 →(700°C)→ 深红色;红色 →(800°C + 还原气氛)→ 黑色。
彩色石灰灰泥
- 新增四种彩色灰泥:红色 / 黄色 / 黑色 / 深红色。
- 刮刀(Scraper)现在可用于刮除已涂抹的石灰灰泥。
石灰建筑材料
- 新增石灰砂浆砌筑碎石(Lime Mortar Cobblestone)及其楼梯/半砖/墙。
- 新增石灰混凝土(Lime Concrete)及其楼梯/半砖/墙。
- 新增石灰砂浆砌筑石砖(Lime Mortar Stone Bricks)及其楼梯/半砖/墙。
陶制纺轮 & 投石弹
- 新增生坯纺轮(Greenware Spinning Whorl)和生坯投石弹(Greenware Sling Bullet)。
- 两者均可置于晾晒架干燥,再经坑窑烧制(>600°C)获得成品。
- 陶制投石弹每批产出 8 个,可作为投石索弹药使用。
石灰鞣制兽皮
- 石灰浸泡兽皮(Limed Hide)现可在晾晒架上快速干燥为干兽皮(仅需 400 tick)。
调试命令
/pitkiln info— 查看当前指向的坑窑详细状态(阶段、温度、峰值温度、燃料、氧气气氛、保温等级等)。/pitkiln setHighTemp <ticks>— 设置坑窑高温计时。
数值与机制调整
质量/重量系统重构
- 物品重量标签"Weight"优先级提升,优先于"ore_quality"计算堆叠重量。
- 修复 quality 倍数偏差:
ore_quality * 10→ore_quality(AnvilBlockEntity、FirePitBlockEntity)。 - 修复重量除数偏差:
/1000→/10000(碎片、自然金属块)。 - 新增容器内流体重量的负载计算。
- 多种物品按现实重量精细化品级赋值:生皮、动物脂肪、草纤维、桦树皮、蚯蚓、铜草花、灰烬、面粉、碎石、小石子、砂砾。
生石灰遇水反应
- 生石灰接触水时产生蒸汽/白雾粒子效果,并对玩家造成 1 点伤害。
火裂采矿平衡
- 石灰岩火裂采矿产出生石灰数量从 2-4 调整为 1-2。
Bug 修复 / 优化
吹管吹气时间修复
- 陶瓷吹管对火门吹气助推时间从 12 ticks 修正为 200 ticks(修复玩法断层)。
配方管理器反射兼容性
- 移除对
byName/recipes字段名的硬编码反射访问,改为按字段类型扫描匹配,提升与其他模组的兼容性。
贮藏罐赭石染色保留
- 经赭石染色的生坯贮藏罐在坑窑烧制后颜色得以保留(OchreColor NBT 传递)。
服务器初始化安全检查
- 塌方系统和火裂采矿系统增加
server.isReady()检查,防止启动早期崩溃。
油脂火把状态完善
- 新增
facing=up方块状态变体(向上放置)。
火坑方块状态简化
- 移除未使用的
SIGNAL_FIRE和WATERLOGGED属性。
清理冗余音效
- 移除未使用的锻造里程碑音效(milestone_10/50/90)、石锤轻重音效及蒸汽音效。
投石索弹药扩展
- 陶制投石弹可作为中等(MEDIUM)弹药使用。
42 个文件变更,+3177 / -2226 行
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
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repositories {
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forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
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dependencies {
implementation "maven.modrinth:7aV51V7y:Ils9jjcW"
}
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dependencies {
modImplementation "maven.modrinth:7aV51V7y:Ils9jjcW"
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