0.1.9
Compatibility
Changes
-
Added a beginner’s tutorial book.
-
Fixed the stress value issue with placed blocks.
-
Adjusted weight‑lifting stats.
-
Training levels no longer reset upon death.
-
Disabled most vanilla tools and all armor.
-
Added some particle effects.
-
Implemented a block‑shattering mechanic.
-
Adjusted weapon stats.
-
Improved the cave‑in sound effects.
-
Added a straw‑weave outfit.
-
Added a stone spear.
-
Adjusted some crafting recipes.
-
Added a sling.
-
Wooden tongs can now be used in either hand.
-
The bow drill requires charge to ignite.
-
Adjusted the font color of certain sections in the manual.
-
Revised parts of the manual content.
-
Fixed the bug where the active training progress bar did not advance when unburdened.
-
Added a corpse‑processing system.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7aV51V7y:vtgMiF5B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7aV51V7y:vtgMiF5B"
}

