All versions
0.1.11
Release
Forgeborne Odyssey 0.1.11last month 31
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
v0.1.11 Changelog
New Features
Tar Kiln System
- Added Tar Kiln block — place by right-clicking dirt/grass blocks with an empty hand. Build a charcoal ring around it, ignite, and use it to dry-distill birch bark into birch tar
- Added Charcoal Ring block — place around the Tar Kiln's perimeter, ignite to provide heat
- Added Birch Bark — obtained by right-clicking birch logs with a flint knife or crude flint knife
- Added Birch Tar — a natural adhesive used for hafting stone tools
Crude Stone Tool System (Knapping)
- Hold a Surface Cobblestone in each hand and right-click to knap them together. Probability breakdown:
- 20% nothing (both stones shatter)
- 30% 1–2 Flint Flakes
- 12.5% Crude Flint Knife
- 12.5% Crude Flint Shovel
- 12.5% Crude Flint Sickle
- 12.5% Crude Stone Spear
- Added Crude Flint Knife, Crude Flint Shovel, Crude Flint Sickle, Crude Stone Spear (including thrown entity + renderer)
- Crude Flint Knife is now included in the
forge:tools/knivestag, usable for collecting grass fiber
New Surface Cobblestone Interactions
- Sneak + right-click on a knappable stone surface (Stone, Granite, Andesite, Diorite, Deepslate, Tuff, Basalt, Calcite, Dripstone Block, Sandstone, Obsidian, etc.) with a Surface Cobblestone: consumes 1 cobblestone, 60% chance for 2 flint flakes, 40% for 1
- Right-click with a Cobblestone Hammer on a knappable stone surface: auto-consumes Surface Cobblestone from inventory, 80% chance for 3 flint flakes, 20% for 2
New Interactions
- Right-clicking grass blocks with an empty hand now collects Grass Fiber directly (no tool required, with particle effects)
- Right-clicking dirt blocks with an empty hand now places a Tar Kiln
- Crude Flint Shovel can now also be used to dig Pit Kilns and collect clay (same functionality as the regular Flint Shovel)
Creative Tab
raw_clayis no longer filtered out of the "Ore Fragments" tab- Added 9 rock rubble variants (Shale, Sandstone, Limestone, Marble, Quartzite, Gabbro, Quartz Vein, Sericitized, Chlorite) to the Ore Fragments tab
Mechanics Improvements
Pit Kiln
- Support for direct greenware loading without a grate (place greenware at Stage 0, skipping grate installation)
- Grate can now be installed at Stage 1 (more flexible build order)
- Added ambient fire sound effects during burning
Anvil (Forging System)
- Mass conservation fix: when crushing ore, the total quality is now evenly distributed across all output items (grains + grog), rather than each output inheriting the full quality value
Fire Pit
- Removed direct flint-and-steel / fire charge ignition logic from
FirePitBlock, now unified underFireDrillItem
Ignition System Refactor
- Removed
FireCrackMiningHandler.onIgniteWithFlint, all ignition is now handled centrally byFireDrillItem.releaseUsing()(with charge mechanic) - Fire Drill now also supports igniting Charcoal Rings and Tar Kilns
Quern
- Flint Pebble (
flint_pebble) can now also be ground into a Polished Axe Head, same as regular Flint
Sling
- Copper, Silver, and Gold Beads can now be used as heavy ammunition
Recipe Changes
- Bone Fish Hook: changed from shapeless to shaped (Bone + Flint Flake)
- Fire-Crack Mining Guide: material changed from Book to Rawhide
- Fire Mouth: temper material changed from
temper_grogtotemper_materialstag (more flexible) - Flint Knife / Shovel / Sickle / Stone Axe / Stone Hoe / Stone Spear: recipes now include Birch Tar and Sticks as hafting materials
UI / Text Adjustments
- Advancement
sparks_flyicon changed from Flint and Steel to Fire Drill - Global text color standardization:
§7(gray) →§8(dark gray),§e(yellow) →§6(gold),§a(green) →§2(dark green) - Title color changed from
#2F4F4F(dark slate gray) to#000055(dark blue) - Anvil messages: "temper grog" simplified to "grog"
- Grease Torch now has ambient fire sound effects via
animateTick
New Localization Entries
- Added English and Chinese translations for Tar Kiln, Charcoal Ring, Birch Bark, Birch Tar, 4 crude stone tools, and all related tooltips
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7aV51V7y:wYqUOB0j"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7aV51V7y:wYqUOB0j"
}

