Compatibility
Minecraft: Java Edition
26.1.2
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 6 days ago
Changelog
[0.4.1-alpha] (2026-05-29)
Bug-fix release on top of 0.4.0-alpha. Save-compatible with 0.4.0-alpha.
Fixes
- The mod now loads cleanly when Curios is not installed. The Tier 2 Brass Spectacles previously registered their Curios accessory binding unconditionally at startup, which crashed the game for players who did not have Curios installed.
- Uncured insulated copper wire is now gated behind Wire Drawing research rather than Rubber Curing.
- Recipe-locked chat messages are now clickable — clicking the research name opens its Codex entry.
- Cured wire (and any other dried output) can be taken directly off a Drying Rack with an empty-hand right-click; no need to break the rack or let items drop on the ground.
- The postman's cap no longer covers the entire face. It now sits as a crown and brim with the face visible.
- Quests whose objective was already satisfied before the quest was granted now auto-complete on activation — for example, crafting an item that a later quest asks for. Backed by vanilla statistics for craft, pickup, mine, and kill objectives.
- Quest rewards can no longer be lost. When the Letterbox and inventory are both full (or no Letterbox is bound), rewards are held and re-delivered on the next login and when a Letterbox is placed, instead of being dropped on the ground where they can despawn.
[0.4.0-alpha] (2026-05-28)
First CurseForge upload. Alpha pre-release: feature surface is in active development through later phases of the roadmap; saves are not guaranteed forward-compatible across alpha releases. Back up your worlds.
Tier 0: Foundation
- Rubber tree worldgen in jungle, swamp, and mangrove biomes. Distinct yellow-orange trunk; drips animate on tappable sides.
- Treetap, sticky resin, rubber, rubber sheet. Spile + Resin Collector drip-budget system survives partial-stripping and pre-patch saves.
- Flint Hammer, Mortar and Pestle, Crushed Ore + Ore Dust pipeline.
- Tin worldgen, bronze alloying (copper + tin), rubber-insulated copper wire.
Tier 1: Mechanical Age
- Water Wheels (3 sizes), Windmills (sail count + height scaling), Hand Crank.
- Stress Units (SU) network: wooden / iron / bronze shafts, gearboxes, clutches, brakes, speed controllers.
- Millstone, Saw Mill, Edge Runner Mill, Trip Hammer, Bellows, Archimedes Screw, Rope Drum.
- Coke Kiln (3x3x3 sealed multiblock): coal to coke and coal tar.
- Bloomery (bellows-fed): iron ore to wrought iron.
- Cementation Furnace: wrought iron + coke to steel.
Tier 2: Steam Age
- Brass Boiler multiblock (3x3x4); steam tracked by pressure and temperature.
- Steam Engines and Steam Turbines (multiblock) producing SU at real efficiency curves.
- Brass piping with pressure-loss-over-distance and instant-break under the Iron Pry Bar / Brass Wrench.
- Belt Drive blocks (standard and heavy-duty) with all-direction rotation via Iron Pry Bar and port-side spine indicators.
- Basic Chemistry Bench: soap, lye, quicklime, crude sulfuric acid.
- Distillation Column (variable-height multiblock; 5 fixed-height variants).
- Calciner, Cement Mixer, Edge-Runner Bed, Trip-Hammer Anvil.
- Ironworks Mk1 (historical-faithful air + water fluid model).
- Oil Pumpjack (surface-seep extraction).
- Alloys: brass, invar, electrum, zinc, nickel, silver.
- Concrete is grey-only and structural; the dyed concrete palette belongs to vanilla and stays there.
- Machine recipes accept any wood-plank type through the
#minecraft:plankstag.
Workforce and Zone Markers
- Job Office workstation.
- Worker hierarchy: roles (Worker, Supervisor, Manager, Treasurer) on one axis, skills (Lumberjack, Farmer, Smelter, Postman, Engineer, and others) on a second axis.
- NPC visual variety: postman variants, role insignia layers, two body builds, 20 hero skins.
- Zone Marker family: Lumberyard, Cropfield, Pasture, Quarry. Each is an abstract zone marker with a planCycle / performAction override hook reused across the family.
Story, Quests, and Codex
- In-house Codex engine (markdown-backed, parchment theme). Replaces the retired GuideME integration.
- Research Map UI with cluster + barycenter layout, orthogonal routing cache, click-through to codex pages.
- Backbone hub-and-spoke quest design: Carpentry, Mechanical Breadth, the four primary correspondents' opening chains (Surveyor, Defense, Trade, plus Holloway's Engineering Bureau spine).
- Correspondence tab: letter archive for all four primary correspondents.
- Postman delivery system on the hero-skin NPCs.
Engineering Infrastructure
- Platform isolation layer: NeoForge wrapped under
com.forgewright.platform; library mods (GeckoLib, Curios, JEI, LambDynamicLights) wrapped undercom.forgewright.compat.*. - ArchUnit baseline-frozen architecture rules. Direct NeoForge imports outside the platform layer fail the build beyond the frozen baseline.
- JUnit 5 unit-test surface for pure-logic code (fluid network, recipe codecs, orientation math).
Known Limitations
- Tiers 3 through 8 are not yet implemented. The codex documents the full roadmap, but only T0, T1, and most T2 content is currently playable.
- High Resolution texture packs are not yet published. The texture set is still iterating per tier; HD packs will appear as additional files on this CurseForge page once T3+ stabilises.
- JEI is an optional runtime dependency. Curios is optional (Engineer's Spectacles head slot). The mod loads cleanly without either.
Dependencies
Files
forgewright-0.4.1-alpha.jar(5.59 MiB) Primary
Metadata
Release channel
AlphaVersion number
0.4.1-alphaLoaders
NeoForge
Game versions
26.1.2Environment
Client and server, required on both





