1.0.0
Compatibility
Changes
BETA release 1
Features
New Dimension: Fortnite Island Made w/ brick block for portal frame. And key is crafted with a gold ingot and diamond. This is won't be the final portal, but just a way to access it for now
New Items ~ Scar Assault Rifle Tactical SMG Hunting Rifle OG Pump Shotgun Pumpkin Launcher Suppressed Pistol Shadow Tracker Shield Potions Mini Shield Potions Chug Jug Bandages Chug Jug Light, Medium, Heavy, Rocket, and Shotgun Ammo
New Mobs Default Skin (Jonesy) Enemy Mob: Will shoot at you with a Scar and can build walls when hurt.
Loot Llama: Drops meds, ammo, and rarely weapons when damaged/defeated. *Don't spawn in survival currently
Dummy: A test version of an enemy. *Don't spawn in survival currently
New Structures Shed/Hut: Has basic loot and a Jonesy mob camping inside.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pRcFCMlD:mKfrzAXy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pRcFCMlD:mKfrzAXy"
}

