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5.5+fabric
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FPS Overlay TPS/MSPT Freeze Handling Fix
Fixed an issue where TPS and MSPT would display stale values or drop straight to N/A during a server freeze or severe lag spike, instead of reflecting what was actually happening.
- TPS now decays smoothly toward 0 the longer the server goes without responding, instead of holding the last known value or cutting to N/A
- If the server stays unresponsive for over 30 seconds, the display reverts to N/A (handles disconnects/timeouts correctly)
- Applies to both the OP debug-packet reading and the non-OP fallback
- MSPT still shows N/A during a freeze on both paths, unchanged
Thanks to Sk1ght on CurseForge for the bug report that led to this fix.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j0IQ4hjv:gqNXDeSk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j0IQ4hjv:gqNXDeSk"
}


