Tags
Creators
Details
All versions
1.7.7
Release
FPSFlow 1.7.74 months ago 15
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
[1.7.7]
Fixed
- Crash when occlusion ray and entity eye position coincide — If a camera and an entity eye position were at the same point (degenerate geometry, e.g. some Voxy LOD entities or extreme camera clipping),
to.subtract(origin).normalize()produced a NaN direction vector. Minecraft's DDA raycast then diverged into undefined behaviour, freezing or crashing the render thread.rayCast()now short-circuits immediately when the squared distance between endpoints is below 1 × 10⁻⁶, and adds a secondary NaN guard after each passable-block step.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ayg7iYUG:OYSzzB7w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ayg7iYUG:OYSzzB7w"
}
