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3.0.0
Compatibility
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Free Camera 3.0.0
Free Camera 3.0 is a complete rebuild focused on smooth cinematic control, safe client-side behavior, and advanced camera tools.
New Camera Modes
- Free Camera — Move independently through the world.
- Orbit Camera — Rotate smoothly around your player.
- Tripod Camera — Keep the camera fixed while controlling your player normally.
- Follow Camera — Follow players, mobs, boats, minecarts, armor stands, and other supported entities.
Camera Controls
- Press F6 to activate or deactivate the last-used camera mode.
- Hold F6 to open the radial mode selector.
- Press F9 to toggle Cinematic motion.
- Press F10 to open the built-in settings screen.
- Press G in Follow mode to select a target.
- Use Z / C for continuous camera roll.
- Hold V for smooth zoom.
- Press R to straighten roll, then press it again to reset the camera.
All controls are rebindable.
Cinematic Features
- Smooth acceleration, deceleration, and rotation.
- Continuous camera roll with full 360° rotation.
- Smooth configurable zoom.
- Camera collision modes: Off, Soft, and Vanilla.
- Stable movement across different frame rates.
- Player sprinting and item-use FOV effects no longer affect the detached camera.
Follow Camera
Includes four distinct profiles:
- Chase
- Side
- Fixed Angle
- Look At
Follow mode supports configurable distance, height, lateral offset, smoothing, target filters, and collision.
Recording and Paths
- Record camera movement at a fixed sample rate.
- Play, pause, loop, reverse, and change playback speed.
- Save and manage recordings.
- Create keyframe-based camera paths.
- Linear and smooth Catmull-Rom interpolation.
- Loop, reverse, and ping-pong path playback.
- Roll and zoom are preserved during playback.
Settings
A complete built-in settings screen is available through F10.
Includes:
- General camera settings
- Movement and collision controls
- Follow settings
- HUD and visual options
- Recording and path tools
- Advanced timing and performance options
- Default, Cinematic, Action, and Precision presets
Mod Menu integration is optional.
Visual Options
- Hide hand
- Hide crosshair
- Hide the complete HUD
- Suppress view bobbing
- Suppress hurt-camera shake
- Camera status overlay
- Control hints
- Cinematic letterbox
Safety and Compatibility
- Fully client-side
- No server installation required
- Does not move the real player
- Does not modify player physics
- Does not send or manipulate movement packets
- Does not force chunk loading
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fqm3K0r7:EO1aqVQB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fqm3K0r7:EO1aqVQB"
}

