0.3.0
Compatibility
Changes
due to the heavy amounts of bugs and tech debt, I've decided to roll back almost all features and start fresh: this time with less bugs and more reliable timing where it won't break if the server is lagging and so on. Currently re-added: Air movement(no longer bound to server and prone to rubber-banding), Coyote jumps(no longer breaks other mods that rely on jumping and is decoupled from server latency. Timing has been reduced from 5 ticks to 3 to make it more realistic), and more responsive key input tracking (now more tied to client-side and has double tapping features that will be later used in future versions on top of fixing the input buffering bugs that followed wall jumps.)
Features planned to be added: Jump(press longer, jump higher)
- all the other previously existing features that will be readded
- bashing and dashing laaatteeer on.
I highly value something that works more cleanly and better. Quality over quantity!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTZaTWUH:RNOWNuvD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTZaTWUH:RNOWNuvD"
}

