0.12.0
Compatibility
Required content
Changes
what changed:
- in water movement changed sliiightly bit. It hopefully features less bugs (though I'm very sure it has lootsa bugs still), and it changed how you move on the surface. You now need to shift to move water on surface, and move forward while looking down to submerge
- Omnidirectional movement is now a required dependency in order for this mod to work wonders while airborne
- Fixed, proper usage of the CPM API for customized character controls. It now no longer requires it as a dependency
- tweaked values for airborne and water movement
- getting airborne without having moved once preserves one's momentum indefinitely until obstructred, this is intentional.
- bashing has less bugs regarding projectiles, hopefully, as it now uses client to server communication to bash instead of blindly hoping the server caught the same projectile
- increased player sprint speed!
- tweaked jump values so that short taps now finally deliver jumps height of one block
- lengthened dash speed and distance, and shortened duration
- a bit more that I forgot
though I haven't released a compatible custom character to demonstrate it. It breaks the existing Custom animated player model's compatability with da mod. More plan on releasing a WIKI on it.
I've been busy with school work and other things outside of modding, but I did my best in changing certain things to gain more accuracy to the og work.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTZaTWUH:8VHXz9UJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTZaTWUH:8VHXz9UJ"
}

