0.9.8
Compatibility
Required content
Changes
fixed:
- moving against a wall in creative caused you to slide up
- spectator mode/creative mode getting affected by water movement
balanced:
- infinite arrows/tridents being obtained after bashing has been disabled
- player no longer becomes immune to all damages upon dashing, and gets a 50% damage reduction instead
- player no longer becomes immune the moment bashing is pressed, and gains a damage reduction at the beginning until a target is detected
in this patch, I've noticed that while some skills grant the player TOTAL immunity against damages, it also leads to mobs ignoring the player which can be exploited. Additionally, creative or non-survival gamemodes get affected by the movement abilities, causing disruptive and often times annoying bugs. Therefore, this patch has been released to address those issues and fix them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTZaTWUH:QWjfR0ya"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTZaTWUH:QWjfR0ya"
}


