0.9.0
Compatibility
Changes
In this patch, I have noticed the small bugs and User Experience issues and decided to patch them, alongside adding bashable blocks to the game too!
bashable:
- torches
- lantern and soul lantern (a future configs system update will add a list of blocks you can bash which you can modify!)
what changed?
-
bashes have a veeeryyy small invuln cooldown. if you do the next bash within 3 to 5 ticks, you will no longer gain invulnerability
- invulnerability triggers the moment you press bash, as to prevent some entities still hiting you when initiating the bash
-
during the bash, the player will move (lerp) towards the bash target so that they can launch from the appropriate direction without getting thrown off by the sudden snaps
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTZaTWUH:e2prx3fW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTZaTWUH:e2prx3fW"
}

