1.2.1
Compatibility
Changes
Fresh Blocks Animation 1.2.1 — Visual Polish Update
Fresh Blocks Animation 1.2.1 focuses on improving block placement feedback, adding new animation styles, particles, and small immersive interactions while keeping the mod fully client-side and vanilla-friendly.
✨ New Features
New Animation Mode: Push
Added a new Push block placement animation.
Instead of simply scaling or popping into place, blocks now make a small push-like movement before settling into their final position.
- Smooth push motion
- More stable easing
- Less visual shaking
- Designed to feel soft and responsive
New Animation Mode: Cartoon
Added a new Cartoon animation mode.
This mode gives block placement a more exaggerated, playful, and bouncy feeling.
- Squash-and-stretch style movement
- More expressive animation timing
- Fun alternative to realistic placement modes
Placement Particles
Added optional particles when placing blocks.
Particles can now appear around the placed block to make building feel more alive.
Configurable options:
- Enable/disable placement particles
- Particle type
- Particle amount
- Particle spread
- Particle speed
Available particle styles:
- Mixed
- Block Dust
- Smoke
Furnace Smoke
Added subtle smoke particles for active furnace-like blocks.
Smoke is now lighter and more controlled:
- Reduced particle count
- Smaller visual size
- Less aggressive spread
- Mixed smoke styles
- Occasional campfire-style smoke for variation
Anvil Press Animation
Added a small interaction animation for anvils.
When using an anvil, the anvil now visually presses down slightly and returns back to its normal position.
- Small compression animation
- Client-side only
- Designed as a subtle feedback effect
- Can be enabled or disabled in config
⚙️ Config Improvements
Added new configuration options for:
- Push animation behavior
- Cartoon animation mode
- Placement particles
- Particle amount
- Particle spread
- Particle speed
- Furnace smoke
- Anvil press animation
- Anvil press speed
🎨 Visual Improvements
- Improved animation smoothness
- Reduced excessive smoke density
- Made smoke more subtle and vanilla-friendly
- Improved Push animation stability
- Reduced unwanted shaking in some animations
- Improved visual feedback when placing blocks
🛠 Fixes & Stability
- Improved compatibility with Minecraft 26.1.2 mappings
- Removed unsafe direct references to internal block fields
- Improved barrier-based render hiding logic
- Reduced risk of startup crashes
- Improved client-side animation handling
- Fixed several animation edge cases
🧱 Vanilla-Friendly
This update does not change gameplay mechanics.
- Blocks are still placed instantly
- No server-side changes
- No gameplay delay
- No physics changes
- Works as a visual client-side enhancement
🔮 Planned for 1.3
Visible Storage Contents is planned for FBA 1.3.
This future feature may show actual visual items inside opened chests and barrels, based on their real contents.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Arva0REJ:puRezmjQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Arva0REJ:puRezmjQ"
}

