Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 48 minutes ago
All versions
0.1.0
Release
Frigiel & Fluffy 0.1.048 minutes ago 2
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Fabric
Supported environments
Client and server
Changes
Magic
- Your power is not chosen. Craft an Awakening Altar, use it with the Mage's Notebook, and watch the wheel of elements decide your gift: Fire, Water, Stone, Plants or Death. A second path can manifest later as you gain mastery.
- 25 spells across 6 disciplines, with fully animated 3D effects: meteors, ice prisons, rock spikes, a giant flytrap, a spectral scythe, shadow wolves, pillars of light and more.
- Essences are your fuel: channel them near their element (H), then right-click one to cast your selected spell.
- Spell wheel (hold R) with a short description of every spell.
- Mastery (levels 0 to 10) increases spell damage and lowers cooldowns.
- Light, the rarest discipline: drain the light from glowing blocks (L) and cast with G. Beware the migraine.
Story
- A 6-chapter questline inspired by the books, tracked in the Quest Journal (J).
- A dedicated Frigiel & Fluffy advancement tab with 16 advancements.
World
- Bedrock Forest: a rare biome scarred by raw magic. Unbreakable petrified trees, sharp grass that cuts, ember rocks and drifting ash.
- The Devourer: an anti-magic boss that drains your essences. Keep spares in your Essence Bag!
Fluffy
- Summon Fluffy, level him up in combat and spend talent points (Vigor, Celerity, Ferocity, Fireproof).
- Craft a Fluffy Plush that dances when a jukebox plays nearby, with a special dance on the new Frigiel & Fluffy music disc.
Also
- Full English and French translations.
- Admin commands:
/ffmagic(with tab completion), including/ffmagic cast <spell>to try any spell.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:u6pjxbtn:uh1h5dCE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:u6pjxbtn:uh1h5dCE"
}

