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3.0+1.21.5
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Required content
Changes
Complete Petting Overhaul!
The mod is now wholly data driven. Particle offsets are now decalred via .json files provided by resource packs.
Animations for all!!
Every passive pettable mob now includes an animation by default! And, even better, the animations are ALSO data driven, allowing users to add custom animations through resource packs to either override the default ones, or add new ones for modded entities.
Keep in mind: these are not CEM/Optifine animations! They are based on the Blockbench JSON animation format. This makes it compatible with GeckoLib animations. Bones of the entities need to be named exactly as they are defined in-game, otherwise they won't be played. (e.g. "left_leg" not "leg_left")
This is a massive rework, so I expect there to be bugginess, so for now it remains in beta
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gDxQ0Xdq:EfuXSBtb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gDxQ0Xdq:EfuXSBtb"
}

