1.2.0
Compatibility
Required content
Changes
中文更新介绍
Spoiler
增加了一些成就,修复了沙耶和永生药的一些清空背包的bug
数据删除不再自然生成,而是在末影龙和凋灵死亡后有1%的概率生成(可以修改概率)
割肉小刀可以移除生物感染的沙耶的孢子
黄金奇美拉免疫孢子
特别鸣谢o鸡岩o
新增模组内说明书

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大兔

兔子死亡会有1%的概率变成大兔(可以修改)
大兔在啃咬三下后会复制自身,生成新的大兔(可以修改次数)
血量:20
攻击:12
护甲:5
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古代坟墓,生成于向日葵平原 -63 ~ -10

古代石像,只会出现在古代坟墓中

有三种不同的形态
全部免疫火,溺水,爆炸,凋零,箭,闪电,铁砧,摔落伤害,药水效果,三叉戟,仙人掌,龙息
全部免疫永生药,沙耶的孢子
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普通形态
血量:100
攻击:15
护甲:20
护甲韧性:10
移速:0.3
攻击附加冷冻,虚弱,缓慢,挖掘疲劳
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火拳形态
血量:150
攻击:15
护甲:15
护甲韧性:10
移速:0.5
攻击附加火焰,反胃,凋零
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黄金形态(如果其它形态的掉入永生药中,会变成黄金形态)
血量:300
攻击:25
护甲:100
护甲韧性:50
移速:0.3
攻击附加僵直,窒息,火焰,冷冻,虚弱,缓慢,挖掘疲劳,反胃,凋零
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比留子

血量:20
攻击:10
护甲:5
攻击附加冷冻和缓慢
English version
Spoiler
Added some achievements and fixed some bugs
CENSORED will only spawn with 1%chance when the ender dragon or wither boss died.(Configurable)
Meat cutting knife can removed saya`s spore
Golden Chimera immune saya`s spore
Thankso鸡岩o
Added an introduction within the mod.

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Great Rabbit

When rabbit died,1% chance become Great Rabbit(can be configured)
Great Rabbit will duplicate itself after biting three times(can be configured)
Health:20
Attack:12
Armor:5
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Ancient Tomb,Generated in the Sunflower Plains Y is -63 ~ -10.

Ancient Warrior,Only appears in Ancient Tombs.

3 different forms
Immune to fire, drowning, explosions, wither, arrows, lightning,anvil, fall damage, potions, trident, cactus, and dragon breath,spore,Golden Elixir
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Base
Health:100
Attack:15
Armor:20
Toughness:10
Speed:0.3
Attack with additional effects:freezing,weake,slow,mining fatigue.
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Flame
Health:150
Attack:15
Armor:15
Toughness:10
Speed:0.5
Attack with additional effects:fire,nausea,wither.
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Golden
Health:300
Attack:25
Armor:100
Toughness:50
Speed:0.3
Attack with additional effects:stun,suffocation,fire,freezing,weake,slow,mining fatigue,nausea,wither.
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Hiruko

Health:20
Attack:10
Armor:5
Attack with additional effects: freezing and slowing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jH81p1UZ:dqiYqNMG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jH81p1UZ:dqiYqNMG"
}

