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1.1.0
Compatibility
Required content
Changes
⚡ Alpha 1.1.0 — The Energy Awakens
The energy system comes alive. The first spells are here.
✅ Added
XP and Progression System
Hostile mobs now drop Fugic XP on death Regular mobs give 25 XP, hard mobs give 50 XP, bosses give 450 XP Exponential level curve — each level costs more than the last Leveling up a Tier automatically teaches the corresponding spells The interface shows current XP and XP required for the next level
Level Bonuses
Each level grants permanent bonuses to health, strength, resistance and magic damage Passive FE regeneration increases with each level All stats visible in the Fugic Interface
Fugic Interface (X key)
Full stats panel with custom icons for each stat Visual XP bar with green gradient Visual FE bar with cyan to purple gradient Spell and talisman sections coming soon
Spell Wheel
7 slots in circular formation, 6 around 1 central slot Always visible in the bottom left corner of the screen Visual click indicator with mouse icons and + between clicks Only activates when holding a Tech Scroll
Combo System
Left and right click combinations to cast spells Maximum 4 clicks per combination with anti-spam pause Automatic combo detection with visual feedback
Fugic Bolt (Tier 1)
Magic projectile with custom 3D model Flies straight toward your crosshair with no gravity 25 block range before disappearing Base damage 8 plus magic bonus scaling with level Purple, golden and soul fire particles trail Combo: LEFT + LEFT + RIGHT
Energy Shield (Tier 1)
Two magic shields orbiting around the player Absorbs 2 hits regardless of damage Each hit destroys one shield Custom 3D models with transparency Combo: RIGHT + RIGHT + LEFT
New Items and Blocks
Fugic Crystal — absorb it for 5 to 25 FE with sound and particle effects Fugic Amethyst Cluster — rare ore that generates underground Tech Scroll — required item to cast spells Spell Scroll — learn new spells permanently
🔧 Technical
GeckoLib integration for animated 3D models Client to server networking system for spells Custom entity architecture for projectiles and shields
🚧 Coming Soon
More spells per tier Equipable talisman system Spectech — the first custom mob Crafting recipes for all items Fugic dimension
This is an unfinished version and needs repair.
The power is in your hands. Learn the combos. Master the energy. 🔮
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BjgPeWnY:3fdYXSQd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BjgPeWnY:3fdYXSQd"
}

