Tags
Creators
Details
All versions
2.1.3
Beta
Functional Fluids 2.1.35 months ago 11
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
Implemented some more behavior/fixed some more bugs
- Thick air is once again scary for mobs
- Mobs can now float in, and pathfind across, modded fluids
- River of Time no longer drowns
- Configurable Fluid now respects visibility config (so you can make an invisible configurable fluid)
- Did some changes behind the scenes to make these affects apply to any properly configured modded fluid (I'm pretty close to splitting the fluid API portion off into its own mod)
- Placing a water bucket in a cool lava cauldron now creates a full water cauldron
- Fluids now make sounds when picked up with a bucket. Correct sounds, even
- Updated to "stable" NeoForge, now that it's finally out... which added nothing, but nominally means they won't break my code going forward
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KbzlFX4l:4MUkk573"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KbzlFX4l:4MUkk573"
}

