1.1.7
Compatibility
Required content
Changes
Changelog 1.1.7
Features
- Added a Toast message when leveling up a principle.
- Added animation to mana reinforcement activation.
- Added Ancient Scroll Case: Consumable item found in trial chambers and archeology sites. On use will add xp points to a random principle.
- Added Augere Passive: Additional Weapon Damage pts.
- Added Pertinacia Passive: Time multiplier to increment/reduce beneficial/harmful magical effects.
- Added Motus Passive: Casting Movespeed.
- Added Pitcher Extract and Arcane Mixture recipe in the Alchemist Cauldron.
- Now Vitale Spells won't accumulate fatigue with the second cast.
- Now Multicast Spells produce less fatigue than the first cast (1/4 of the first one).
- Added Subtraction, Addition and Clean Fatigue Commands (change the "exhaustion" command to "fatigue")
- Added Law of Regression Spell: A healing spell that consumes a great amount of mana. Also heals poison.
- Added Saeptum Spell: Materialize an area separated from the physical state through a solid and impenetrable barrier, enclosing and damaging all the entities in a radius.
- Law of Regression is a learnable and upgradable skill (Reaching Remedium lvl 5). Each spell level decreases the mana consumption and increases the healing done.
- Saeptum is a learnable and upgradable skill (Reaching Concentratio 12, Locus 10, Perceptio 12, Apparitio 10). Leveling this principles will help to increase the REFINEMENT stat for the barrier (another factor is the spell power). The refinement will help to determine the amount of damage done by the barrier and the superiority of this barrier against others.
- Added new advancements
- Added configs for the rest of the principles
- Added max fatigue per lvl config
- Custom Mod's ID Display in scrolls
Changes
- Icon Swap to Augere Principle.
- Now Mana reinforcement is a learnable skill through Augere Principle (Reaching lvl 3) and the level of the effect increases with the Augere level. Each effect level decreases the spell power reduction and increases the spell resistance.
Fixes
- Fixed an error while the unload config event.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8VHErEuE:PpDGHa8B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8VHErEuE:PpDGHa8B"
}

