2.2.0i
Compatibility
Changes
Fixes: -The Spooky's Gorgons legs being broken. -The Frostbite effect refreshing too often in the snow biomes. -The Serrated Thorns enchant creating stack overflows(1.21.1 bug). -The Frozen Tumors not applying the Frostbite effect(1.21.1 bug). -Hohlfressers variants not working properly. -The spore armor's toughness not being calculated properly. -The Flying path navigator not reading the mob it is attashed to (1.20.1 bug). -So many small fixes I lost count.
Changes: -Biomass texture. -Innards texture. -Infected Drowned model. -Bairn Drowned variant texture. -Biled texture. -Updated the texture of the biled overlay. -Updated the texture of the corrosion overlay. -Updated the texture of the mycelium overlay. -The Adapted Howitzer , Hindenburg and Gazenbreacher cold resistence went from lv 5 -> 6. -The Crispy variant of the Umarmer cold resistence going from lv 2 -> 3. -Proto Hivemind cold resistence going from lv 2 -> 3. -Chemist cold resistence going from lv 2 -> 3. -The PCI frostbite effect lowered to 8 seconds. -Updated the Spit and Vomit sounds. -Hyper evolved outside of the render distance will be teleported at their nests to save performance. -Experiments have their own mob cap of 15. -Experiments can now spawn within the prison structure as well. -Damage Past 10k ignores the damage caps. -The Licker can continue to shoot after its severed from the body of the Gazenbreacher.
-Inquisitor Damage lowered from 20 -> 15. -Groberfub Hp lowered from 85 -> 75.
News: Variants: Mechanic(Chemist). Pyro(Chemist). Ember(Chemist). Spreader(Chemist). Cactus(Verdathorn). Skewer(Verdathorn). Roller(Verdathorn). Config: Hyper evolution timer config. Added a config for having mounds move to the surface when they spawn. Added a config to turn off the mob despawn system. Added a config to turn off the effect overlays. Mobs: -Verfalldrache(Calamity) -Hollenhound(Hyper) Items: -Concentrated Toxin Vial. -Toxic Terroriser. Effects: -Ignitable
Dev's note: If I catch one of you asking why the calamity is not spawning and I see that you didn't reset your configs I will destroy a bottle of milk.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:X661i40C:YjZqjo0h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:X661i40C:YjZqjo0h"
}

