All versions
1.1
Release
Funglue's Metals and Minerals 1.18 months ago 35
Compatibility
Minecraft: Java Edition
1.21.8–1.21.11
Platform
NeoForge
Supported environments
Client and server
Changes
rocks!!!!
3 in deepslate, 9 in stone. generate simlar to andesite, granite, diorite, etc.
- this is becoming less and less of a metallurgy mod help
- omg the rocks needed so many new recipes sdfjksdjfksdfjd (crafting into 9 things, stonecutting into 9 things but also stonecutting again for polished into polished instead of normal into polished)
- lead and gallium drop items normally like everyone else
- lead is also now deepslate (im thinking about making every poisonous ore be deepslate, but idk) (id have to change cadmium)
- apparently potassium just. didnt generate????? how????
- jade (new mineral) omg doing everything needed for a silly little ring is so exhausting
- also fixed bronze description.
but like i wrote it as CuZn instead of CuSn help - also also fixed raw nickel desc. it wasnt yellow
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TFPVn6IB:CmczseTs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TFPVn6IB:CmczseTs"
}

