1.0-prototype3
Compatibility
Required content
Changes
Fixed the bug "place a creative battery block under a fully built telescope and the opening and closing animation keeps looping". You may need to break and re-place your telescope for it to get fixed.
Fixed the bug "Putting an astrobody chip into a holographic chip reader and destroying it still keeps the hologram in the world".
Fixed some other bugs.
Added some more building blocks, like an aluminum porthole as suggested by @MrChipdip on my YouTube channel.
Added zero-gravity mechanics that are not done yet that I will showcase on my channel later.
CraftTweaker no longer required as a dependency. I know things are not breaking faster with tools anymore and am coming up with a way to fix this.
added hydrogen TNT as a test
Sorry about the chat message every time you drop something. I was testing something.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zCB9wLZO:JzPUQzjJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zCB9wLZO:JzPUQzjJ"
}

