Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 3 weeks ago
All versions
1.3.0
Release
Galapagos 1.3.03 months ago 7
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Unavailable version
Any compatible version
Changes
Hai! As usual, this update adds more features, polishes up old ones, fixes bugs... you get it... :P
Features
- Added average income! This allows you to see how many coins you'll earn on average from daily quests, weekly quests, daily meter, daily login chest, quest scrolls, and weekly vault via their tooltips! This also allows you to see the average coins you'll earn each day and each week in the info icon in the top right of the journal!
- Added detailed reward chances! The tooltips for daily quests, weekly quests, daily meter, and weekly vault now display the chances for glitched/boosted and arcane bonuses seperately for each rarity, similar to the cosmetic machine showing exclusive and non-excluive chances seperately! This also adds your chance for an arcane anomaly on the tooltip if you have the chance for one!
- Coin tracking now tracks when you spend coins on style perks, meaning coin tracking should now properly track every coin gain or loss!...
- Added an option in settings to make history menus separated by day (so coin, quest, and trophy tracking) start the new day when the server refreshes daily quests (10 am UTC)
- Added an option in settings to adjust the amount of decimal points displayed on any tooltip that has a chance/average number
Bug Fixes
- Scavenging cosmetics that are already at max donations will no longer add entries to your trophy history of "+0 trophies". Any of these that already existed will also now be hidden!
- Crate chances and cosmetic machine chances now accounts for ownership of blueprints in the calculation for new cosmetic chance
- Purchasing style perks now properly updates the infinibag state, which might've caused some issues with crafting instructions to someone somewhere. Probably not.
- Did some tidying up in the code that affects nothing...yawn... who caresssss...
As always, thanks for using Galapagos! Happy trophy hunting! 🐢
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q8fzdO36:Bqn55ebV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q8fzdO36:Bqn55ebV"
}

