Tags
Creators
Details
1.4.2
Compatibility
Required content
Changes
Oops. Oops. Oops. Oops. Oops. More fixes!
- Game no longer gives network protocol error when opening navigator if statistic API data doesn't load somehow
- XP Info window visibility setting now works properly with "Enabled in Lobbies" and "Enabled in Games" settings
- XP Info window now displays today's XP with correct data when "Start Day at Quest Refresh" is enabled
- XP Info window's weekly vault no longer goes above max claims
- If "Use Own API Key" is enabled, but no API key is given, the error message given has been corrected
And one new... "Feature"... the settings menu is now split up by tabs per feature so it's less of a mess!
.........again, as always..... thanks for using Galapagos! Happy trophy hunting! 🐢 (And happy event fishing too :3 🐙)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q8fzdO36:Gxf20uaM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q8fzdO36:Gxf20uaM"
}

