1.0.1
Compatibility
Changes
GameJuice 1.0.1: The Rendering Core Update This is a massive overhaul. We have rewritten the visual engine from scratch to support direct rendering, allowing for effects that go beyond simple particles. The mod is now smoother, more customizable, and visually stunning.
✨ New Features 🚀 3D Speed Lines (Anime Style) Implemented a new Direct Rendering Engine using WorldRenderEvents.
When sprinting fast, flying with Elytra, or using a Trident, real 3D wind lines are drawn around the player's camera (not just particles!).
Looks incredibly smooth and high-quality.
🎨 The Effect Engine (Total Customization) Custom Shapes: You can now choose the shape of effects for Jumping, Landing, Sprinting, Mining, and Hitting.
Available shapes: RING, SPIRAL, BURST, SHOCKWAVE, JET, TORNADO, STAR, VOLCANO, SPARK.
Custom Particles: Select ANY particle in the game for these effects via the config menu. Want a "Sonic Boom" shockwave when you land? You got it.
⛏️ Enhanced Mining & Debris Block Debris: Breaking a block now spawns physical "chunks" (item particles) of that block that fly out and bounce, in addition to standard dust.
Mining Sparks: Added a toggleable electric spark effect when mining hard blocks.
🖥️ Tactical HUD & Utilities Dynamic Crosshair: The crosshair changes color based on combat readiness.
Green: Target is in range & Attack Cooldown is ready.
Red: Target is out of range or Weapon is on cooldown.
Inventory Overlay: See your inventory items directly above the hotbar without opening the GUI.
Quick Swap: Press X (configurable) to instantly swap a specific inventory slot with your main hand. Useful for swapping to a water bucket or shield instantly.
🏃 Movement Refinements Wall Slide: Sliding down a wall while falling now emits dust particles.
Jump Rings: A clean air ring appears under your feet when double-jumping or jumping from the ground.
🛠️ Technical Changes & Fixes Fixed Crashing: Completely removed imports for SwordItem, RenderSystem.setShaderColor, and other classes that caused crashes on newer Fabric versions. The mod now uses safe string-based ID checks.
Smooth Camera: Rewrote the Camera Shake logic. It is now softer, mathematically smoother (using noise interpolation), and less jarring.
Rendering: Switched HUD rendering to the new DrawContext system for maximum compatibility with Sodium and Iris.
Dependencies: Now requires Cloth Config API for the settings menu.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ykZJAg53:WvSZcPgH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ykZJAg53:WvSZcPgH"
}

