All versions
1.0.2
Release
Ghost Sky 1.0.22 months ago 26
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Singleplayer only
Required content
Unavailable version
Changes
1.0.2
Added
- Position HUD (X key) now shows facing angles. After the compass direction it shows the horizontal angle (2 decimals) and the vertical angle (signed, 1 decimal). Values follow the F3 convention (yaw: 0=south, ±180=north, -90=east, 90=west / pitch: -90=straight up, +90=straight down), so angles from community tech guides can be used as-is.
- Biome map now marks discovered amethyst geodes. A geode is recorded the first time you stand inside it and the B-key outline appears, and it stays on the map from then on. Records are saved with the world. Hovering a marker shows its coordinates and horizontal distance. Nothing is recorded while the B-key display is off.
Changed
- Bell resonance conversion chance raised from 1/240 to 1/45. Average wait drops from 4 h 33 min to about 51 min. This is tuned for reviving several budding amethyst blocks one after another at a single geode to build a farm. Devices already resonating in existing worlds pick up the new chance immediately; no rebuild needed.
Fixed
- The control help at the bottom of the biome map overflowed the left edge of the screen at large GUI scales. It now wraps onto two lines when it does not fit.
1.0.2
追加
- 座標 HUD (X キー) に向きの角度を追加。 東西南北に続けて、左右の角度(小数2桁)と上下の角度(符号付き小数1桁)を表示します。 数値は F3 と同じ流儀(左右: 0=南、±180=北、-90=東、90=西 / 上下: -90=真上、+90=真下)なので、コミュニティの技術資料の角度がそのまま使えます。
- バイオームマップに発見済みアメジストジオードのマーカーを追加。 一度でもジオードの中に立って B キーの枠が出たものだけを記録し、マップに常時表示します。 記録はワールドに保存され、マウスを合わせると座標と水平距離が出ます。B キーの表示が OFF のときは記録されません。
変更
- 鐘の共鳴の変化確率を 1/240 → 1/45 に引き上げ。 平均待ち時間は 4時間33分 → 約51分になります。 1つのジオードで複数の芽生えたアメジストを順番に復活させてファームを組むことを想定した調整です。 既存ワールドで共鳴中の装置もそのまま新しい確率で進みます(組み直しは不要)。
修正
- バイオームマップ下部の操作ヘルプが、GUI スケールが大きいと画面の左にはみ出していた問題を修正。収まらない場合は2行に分けて表示します。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Z3WK8OHk:PHPyjYPJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Z3WK8OHk:PHPyjYPJ"
}

