Tags
Creators
Details
1.1
Compatibility
Changes
-GGP now requires Livestock Overhaul 3.0+ to run *GGP now includes genders and uses LO configs.
-Overhauled guinea pig assets! *Guinea Pigs now have new models, textures, and brand new patterns and eye colors!
-Colors and patterns now depend on if a guinea pig is “wild” or not *Wild guinea pigs are far less likely to spawn with unique colors and markings, but domesticated (bred) ones have a much higher chance.
-Guinea pigs now drop bones, hide and meat *Guinea Pig Hide can be used to craft Leather in the same way Rabbit Hide can.
-Guinea Pigs can now be told to Wander or Follow by shift-right-clicking them
-Updated spawning code to the Forge Biome Modifier type
-Added Jade compatibility
-Guinea pigs can now turn their heads to look at things
-Fixed an issue where feeding guinea pigs seeds would crash the game
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5hjKl4VN:lVK7MmPA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5hjKl4VN:lVK7MmPA"
}

