1.8
Compatibility
Changes
WHOOO! THIS IS A BIG ONE! The mod has been rebranded! Once known as "Arabiacraft", and will know be referred to as "Gilded Sands"!
-
Updated all models and textures of (Bandit, Farmer, Explorer, Trader, Sultan); to be more vanilla friendly
-
Added 3 new Scrolls (Ocean's Call, Miner's Assist, Frogleg)
-
Enhanced artifact gameplay and balancing (ex. Resistance Totem)
-
Replaced 'Mashrabiyas' with 'Scimitar' swords
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Added sound & visual effects to mobs, tools, and artifacts
-
Damascus Steel Retexture
-
Added Recipe for Wooden Scimitar (easy early game access!)
-
Fixed structure spawning issues
-
Fixed loot table issues
- Removed Longbow (many issues updating, was too buggy, decided to remove it for now)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ftu2m5Pv:Ut3QGOIA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ftu2m5Pv:Ut3QGOIA"
}

